For the first time in what must be 4 years I loaded up ZBrush and was amazed to find so many new features, especially around hard surface modelling.
When I first started with ZBrush way back in version 3.1 it was mostly good for organic modelling (if not the best on the market), but when it came to hard surface modelling it lacked and I found most of my modelling being done in Blender 3D, at least as far as hard surface went.
Now though, things have changed!
With Dynamesh, Clip and Slice Brushes, Masking improvements, Insert Multi Mesh and a shed load more features that I haven’t even tried yet…! Well this was just a pleasure to work with!
Anyway below is just a sketch\WIP so is not really meant to be anything specific, but was soooooo fun to make! 🙂